Stance Guide
Last updated on 18 Jul 2007
Stances allow you to focus your character’s skills in ways beneficial to different situations. They can
affect defense, healing, attack power, accuracy, attack style and other skills. Adventuring with multiple
characters of the same class can be advantageous if the stance system is utilized to the highest potential.
Stance Window Here you’ll see the current character’s stances and level in each stance. Unlocked stances are brown, while unavailable stances are grey. This is a basic information window which tells you what is the current level and what to expect if the character advance in this particular stance. You can mouse-over on the individual stance window to learn more about this stance. You can purchase stance exercise book from the master room in each city to unlock the various skills. |
Skill Window This shows the skills available under the currently selected stance. As your stance level increases you will gain new skills and skill points to increase the level of your skills. Use the corresponding arrow to spend skill points. By practising more on this stance, you gain skill points as indicated at the top right hand corner. This tells you how much skill point you have gained to add to the skills available below. Again, if you have not reached the required level, certain skills will be grey off and unavailable to you until you meet the required level. |
Stance Button Click the stance button to access the selected character’s stance window Stance skills are automatically assigned on the keyboard depending also on the order of your team. You can activate the skills using these pre-assigned shortcut keys. |
Buying Stance In order to learn a new stance you’ll have to purchase a stance skill book from the instructor. After purchase, highlight a character, then double-click the skill book in your inventory to teach the character that stance. |
* Basic refers to basic character of each class
Stance Name | Cost | Description | Level Requirement |
Fighters | |||
Backguard | 1,200 | Acquires one handed swordmanship | Basic Lv 1 |
Highguard | 1,200 | Wield a sword in one hand and a shield in another | Basic Lv 12 / Backguard Lv 6 |
Hack & slash | 1,200 | Wield two swords | Basic Lv 12 / Backguard Lv 6 |
Epee Garde | 5,000 | Wield one handed rapier | Basic Lv 48 |
Sabre Garde | 5,000 | Wield one handed rapier | Basic Lv 48 |
Main Garde | 6,400 | Weild one rapier and main gaude | RNPC Lv 60 / Epee Garde Lv 8 |
Middle-guard | 1,200 | Wield one handed sabre | Basic Lv 12 |
Twin blades | 4,000 | Wield two handed sabres | RNPC Lv36 / Middle-guard Lv 12 |
Plow-guard | 2,500 | Wield a great sword | Basic Lv 24 |
Roof-guard | 4,000 | Wield great sword with continuous attack | Basic Lv 36 / plow-guard Lv 8 |
Tail-guard | 6,000 | Use of great sword | RNPC Lv 48 / plow-guard Lv 12 |
Brandir Cruz | 2,500 | Use of Polearm | Basic Lv 24 |
Penetrar Cruz | 2,500 | Use of Polearm | RNPC Lv 24 |
Escrima | 1,200 | Use of one dagger | Basic Lv 1 |
Dobalada Corte | 6,400 | Use of double handed daggers | RNPC Lv 48 / Escrima Lv 14 |
Heaven & Hell | 7,500 | Use of sword and pistol | Basic Lv 40 |
Flame Guard | 16,000 | Combat enemy with flaming hot effect | RNPC Lv 60 |
Scouts | |||
First-aid | 1,200 | Healing skills | Basic Lv 1 |
Fortitudo | 2,000 | Strengthening skills, another must have. | Basic Lv 18 |
Install Trap | 2,000 | Use of trap skills | Basic Lv 18 |
Construction | 2,000 | Construction and operation of combat facilities | RNPC Lv 18 |
Musketeers | |||
Aiming Shot | 2,500 | Markmanship, train for accuracy. | Basic Lv 24 |
Freestyle Shot | 2,500 | Use of one pistol. | Basic Lv 24 Applicable to Musketters and Fighters. |
Double gun shot | 4,000 | Use of double pistols. | Basic Lv 36 Applicable to Musketters and Fighters. |
Standing shot | 1,200 | Use of rifle | Basic Lv 1 |
Kneeling shot | 2,500 | Long range markmanship for rifles. Unable to run if being attacked upon. |
Basic Lv 24 / Standing shot Lv 12 |
Shotgun Blaster | 10,000 | Use of shotgun | RNPC Lv 48 |
Siege Burst | 10,000 | Use of Cannon | RNPC Lv 48 |
Wizards | |||
Psychokinesis | 1,200 | Psychokinesis Spells | Basic Lv 1 |
ESP | 2,000 | Defensive Mental spells. Requries Magical Rod. |
Basic Lv 20 |
The Illusionist | 4,000 | Mental Curse spells. Requires Magical Staff. |
Basic Lv 36 |
Levitation | 20,000 | Mental Levitation (fly in mid air). Executable by both Staff or Rod. |
Basic Lv 60 |
Elementalist | |||
Possession Fire | 1,200 | Fire Spells. Requires 1x Bracelet of Fire/Inferno. |
Basic Lv 1 |
Evocation Fire | 4,000 | Advance Fire Spells. Requires 2x Bracelet of Fire/Inferno. |
Basic Lv 30 / Possession Fire Lv 12 |
Possession Ice | 1,200 | Ice Spells. Requires 1x Bracelet of Ice/Blizzard. |
Basic Lv 1 |
Evocation Ice | 4,000 | Advance Ice Spells. Requires 2x Bracelet of Ice/Blizzard. |
Basic Lv 30 / Possession Ice Lv 12 |
Possession Lightning | 1,200 | Lightning Spells. Requires 1x Bracelet of Thunder/Storm. |
Basic Lv 1 |
Evocation Lightning | 4,000 | Advance Lightning Spells. Requires 2x Bracelet of Thunder/Storm. |
Basic Lv 30 / Possession Lightning Lv 12 |
The Elemental Lord | 20,000 | Spell Power of All Elementals. Requires Bracelet of the Elemental Lord. |
Basic Lv 72 |