Basic Characters

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Fighter

Fighters typically serve as the front line of attack for any party. They are able to take an excessive amount of damage due to their high HP and heavy armor proficiency. The most versatile class, fighters can learn stances to increase their attack or defense, and are even able to wield pistols(one hand weapon) by the middle game.

Fighters are also known to be tankers, allowing him/her to be the target of enemies. Since fighters have a higher hp, they would be most suitable for the job so long you put a healer beside him/her. But fighters are also known to be running around chasing after enemies leaving the rest of your team vunerable to attacks.

Class Statistics:
STR 6
AGI 6
CON 6
DEX 6
INT 3
CHA 3



Musketeers

Musketeers are a powerful ranged class able to deal extensive damage to grounded or flying enemies. Musketeers have the most powerful single attack in the game, but can be expensive to support as they need a large supply of bullets for long quests. Through stances they can carry rifles or pistols.

Typically, Musketeers are rangers, able to attack from a distance and is not good at close quarter fighting. A monster appearing beside the musketeers might not trigger the musketeer to defend for himself/herself. Rifle is excellent weapon in terms of fire power and accuracy but the drawback is speed. Shotgun and the so-called Double Shotgun are fast but sacrifice accuracy but as you level up, so does the accuracy improves.

Due to the rate of fire, holding shotgun will consume more bullets than holding a rifle. The bullet limit is 32768 but holding 32000 of each bullet type is a good guideline when you need to replenish your ammunition at the various cities. So be prepared to do your looting so that you can purchase your bullets.

Class Statistics:
STR 5
AGI 6
CON 5
DEX 8
INT 3
CHA 3



Wizards

Wizards are a magical class able to use both offensive and defensive magic. Developing their stances can build them as buff specialists or powerful manipulators of physics. At higher levels the Wizard can use the "levitate" ability, making them immune to attack from grounded enemies.

Wizards are known to be poor defender yet, they are rangers, with abilities to attack from a distance with their powerful spells. ESP might be defensive spell but it will prove its worth. So, how do you keep your wizard alive? Get a healer like scout or emilia. This not only save you on your pots, it will help to let you afk longer so that you don't have to monitor your team constantly.

Class Statistics:
STR 3
AGI 5
CON 4
DEX 4
INT 7
CHA 7



Scouts

Scouts are quick healers and battle assistants. Although able to wield small daggers, they are best used in a complimentary role to the main attackers. Scouts can resurrect, heal, and even set traps at higher levels. Scouts are extremely quick and able to quickly escape a battle field.

Scouts are excellent for support role of healing. Placing a scout in your team means you can afk the entire night so long you are lucky enough not to meet any boss monsters. When scout gets to Level 18, it is time you buy the stance book for Fortitudo which can strengthen attacks, increase your attack speed using acceleration, etc.

By give your scout a dagger or two, you make your scout an attacker for close encounters. Let's face it, unless your scout level is very high, doing so would mean your team will be lacking a healer. Do this only when you are in front of your computer where you can monitor your team but it also means you have to start burning pots to heal. It's a matter of choice, no right no wrong.

Class Statistics:
STR 3
AGI 7
CON 4
DEX 7
INT 5
CHA 3



Elementalists

Elementalists are purely offensive magic users. The Elementalist pulls their magic from powerful Bracelets of Fire, Ice and Lightning. At higher levels, the Elementalist can use two Bracelets at once, synergizing multiple elements for a extremely powerful attacks. Elementalists need heavy protection due to their low defense and slow running speed.

Weakest character but strongest attack. Keeping 30 soul pots available is always a wise choice. Ice and Fire are slower and cost lesser damage compared to Lighnting, no wonder most players would prefer Lightnining to Ice and Fire. As a ranger, elementalist can detect, chase and hunt down prey from a distance. They are vainly beautiful too, you must get one yourself!

There is always a tendency that your elementalist might die when encountering multiple monsters' attack if you afk from your computer. By far, elementalists are also the most effective character acquiring multiple targets. So you can say elementalist is extremist of both.

Class Statistics:
STR 3
AGI 7
CON 4
DEX 7
INT 5
CHA 3